#Jonesoft generic mod enabler download archive
).Ģ - backup archive can become quickly very large (with textures).ģ - there is no efficient way to remove a file from a zip archive except by re-creating the entire archive (read the full archive, modify, then WRITE the full archive again).ġ + 2 + 3 = the backup process becomes quickly horribly slow. My first apporach was to zip all backup data to reduce weight, butġ - zip compression / decompression take time a lot of time (zip don't like 20Mbs DDS textures files. Usually " \AppData\Roaming\OvGME\\backups\root" The backed game files are stored in a " root " named sub-folder in the game sub-folders within the OvGME application home directory indicated by your system.
The backup data is unique by game (one game, one backup data tree) so to say: all mods shares the same backed files for the same game (this prevent some backup corruption when mods have files that overlaps). The backup simply copy original files in the application home directory, in a game dedicated sub-folder. Please read carefully the "OvGME and JSGME" chapter in the embedded help before doing anything. Mods enabling profile for each destination folder. Support for multiple destination folder (game, software, etc.) through the main GUI.Ĭustom mods and backup folder for each configuration.ĭestination folder file tree snapshot and comparison based on xxHash. OvGME implements the following key features: OvGME works by comparing the destination folder file tree with the given mod file tree, then identifies what files to replace, create and save as backup.
The main purpose of OvGME is to provide an easy way to import and enable mods for games then restore original files when disabling mods. OvGME is a Mod manager based on the idea and concept of JSGME, it take the GME acronym from JSGME which stands for Generic Mod Enabler. OvGME is no longer supported nor updated, I encourae you to move to my newer Mod Manager software: